Marsh Game Logs
What is this Website About?
In 2010 I decided to start collecting information about video games that I'd completed.
Why? Well mostly because I was a very bored 17-year-old and it seemed like a resonable way to spend my time. But it was also because I really loved games and I wanted to play as many of them as possible. I made Marsh Game Logs to allow me to 'tick off' a game upon its completion so that I could set it aside and move onto the next. I also used it to collect my opinions of a game at the time, so it was also intended to act as a sort of time capsule that would allow me to reflect on my life in that moment.
Originally I recorded the information inside of a spreadsheet, and it was just for my own viewing. But I have since decided to share it. Alongside my opinions on the game I also collect quantitative and qualitative data such as:
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The start/end time and date of the playthrough
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The time taken to complete the game
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The platform the game was played on
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The number of saves
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The number of deaths
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My own rating out of 10 for the game
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My own difficulty rating out of 10 for the game
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The settings I played on
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What I consider to be the player’s worst enemy in the game
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What I defined the completion of the game to be
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Any interruptions or breaks that occurred during play
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If I had completed it before
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The reason and location of the first death
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The number of lives the player has at the start and at the end
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My least favourite and most favourite area or level
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My state when playing (e.g. happy, sad, hungry, tired, drunk...)
I began taking ending pictures from the 9th game and I started recording the runs from the 27th game. All of this footage can be found at my YouTube channel.
Unfortunately, I don't really have a lot of free time these days to complete games as I did at 17. Such is life. But I am looking towards adding more when I can, perhaps 2-3 a year.
Once I have completed a game and submitted its log I don't update its information. Even spelling errors aren't corrected. Two examples of this: in the T'ai Fu notes I said that the controls felt monogamous instead of monotonous. In the notes for Portal I spelt GLaDOS as GLADOS. I also used to go hyphen crazy at 17 and would often put them into words unnecessarily. But these errors are still included and left unaltered, because I wrote them as such.
I do have a tendency to sound inarticulate at times. This is most apparent in the very early entries; however I do get better at voicing my opinions later on.
If you get a kick out of this blog, then great! Enjoy.