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20 - Time Crisis (1997)

Updated: Jun 24, 2019

Order - 20

Game - Time Crisis (1997)

Platform Played On - PlayStation 2

Start Date - 21/07/2011 - 18:00

End Date - 21/07/2011 - 18:29

Time Taken  - 00:29:54 (0 hours 29 minutes 54 seconds)

Saves - 0

Deaths - 6

Rating Out of 10 - 7

Difficulty Rating Out of 10 - 7

Your Worst Enemy - Overlooking thrown grenades

Settings - Easy, controller

Definition of Completion - Play the main game. Defeat the bosses, rescue Rachel and escape. Wait for ‘The End’ screen after skippable credits and after score.

Interruptions/breaks - None

Completed Before? - Yes

First Death - Stage 2 Area 1, killed by red enemy on platform after trying to outsmart him.

Lives at Start - 9

Lives at End - 3

Most Enjoyable Area/level - Stage 2

Least Enjoyable Area/level - Stage 3, Area 1

Notes - I ran out of time looking through my stupid phone for its camera settings (which ended up being in applications for some stupid reason) that I didn’t capture the endscreen in time. So I played again and captured it then. I’ve noticed that game works like a clock, you’ve just got to know when the enemies are programmed to appear and fire. Lost 3 or 4 lives on the last boss. Really fun to play, glad I can complete it now.

State when Playing - Upset stomach

[Post-run note: I regret my decision to replay the game to acquire the endscreen, as the information it provides does not relate to the log’s (being different runs.) I should have re-recorded the new completion of the game for the log.]


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