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30 - Bugs Bunny: Lost in Time (1999)

Order - 30

Game - Bugs Bunny: Lost in Time (1999)

Platform Played On - PlayStation (SCPH-1002)

Start Date - 18/05/2014 - 16:09

End Date - 18/05/2014 - 20:57

Time Taken  - 04:48:16 (4 hours 48 minutes 16 seconds)

Saves - 27

Deaths - 70

Rating Out of 10 - 6

Difficulty Rating Out of 10 - 5

Your Worst Enemy - Over-thinking

Settings - ENGLISH, CONTROLLER CONFIGURATION 1

Definition of Completion - Collect all 124 clocks and 333 golden carrots. Percentage shows 100%. Wait for title screen after credits.

Definition of Death - Robot deaths do not count as deaths. Crashing vehicles (bike, car, skis) do count as deaths. Getting a time-out counts as a death.

Interruptions/breaks - Some long pauses whilst waiting for areas to load. Random menu freezes. Timer continued.

Completed Before? - Yes

First Death - Nowhere: purposefully rolled into the water to try to save time by respawning nearer the time machine. However, I forgot that I first needed to go inside the building and speak to Moyle.

Lives at Start - Unlimited

Lives at End - Unlimited

Most Enjoyable Area/Level - The Carrot-Henge Mystery

Least Enjoyable Area/Level - The Carrot Factory

Notes - The CD is quite glitchy and there is a lot of loading and sound problems. Kind of fitting actually, because the only thing I remember about playing this game as a kid was it crashing. This is probably one of my least favourite games that I’ve completed, but I still somewhat enjoyed it. It appears that the last four games I’ve played have had a pirate level? Strange. A big problem with this game is the audio. Not from the glitchy CD, but rather from just having to listen to bugs screech when hurt, and giggle when he grabs a clock. Or listening to him say “Yeah, Goodbye Moyles” for the 20th time. It’s annoying. Strategy is a big problem. There are some really good levels, but most are pretty samey. Boss fights are annoying because the solution to beating them is so much simpler than you would think. Starting out at playing this game is pretty tough because nothing operates as you would expect it to (jumping, landing, stacking blocks, throwing, boss fights, enemies.) But afterwards you soon get used to it. I probably wouldn’t play this again, but I’m glad I own it and have relived it.  

State when Playing - Was initially a little tipsy.



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